EQ2Interface.com
Search Downloads

Menu
» Home



Content

Stats
Files: 15
Downloads: 665,383
Favorites: 5,050

New & Updated


EQ2Interface

 
ProfitUI Reborn
Click to cure - how to configure spells and potions or add /tells and macros?
The way curing works can be configured in the file _ProfitUI_Cures.txt in your ProfitUI folder. Open it in your favorite text editor, e.g. windows notepad. The file looks like this (going over it in segments):

ONLY EDIT THE FILE WHERE I COLORED IT BELOW

Configuring the Default Cancel Spellcast Setting

Quote:
<?xml version="1.0" encoding="utf-8"?>
<Page Name="ProfitUI_Cures">

<Data Name="CancelSpellcast" Value="false"/>
Setting this to false causes cures to queue with other spells (or cures). Setting this to true gives cures precedence and will cause any ongoing spellcasts to be cancelled if you click on a click-to-cure button so your cure will cast immediately.

Configuring Cure Macros

Quote:
<Data Name="TraumaMacro" Code="" />
<Data Name="ArcaneMacro" Code="" />
<Data Name="NoxiousMacro" Code="" />
<Data Name="ElementalMacro" Code="" />
<Data Name="CurseMacro" Code="" />
Here you can add any macro code you want which will be executed when you press the respective click-to-cure button. Note that this macro will be executed regardless of whether you do actually cure something. The macro will also be executed if you cure yourself. For the macros you can use variables similar to the quick macro buttons. For example you can make the following edit:

<Data Name="CurseMacro" Code="raidsay Curing Parent.CureName from Parent.Target" />

Now if you click the CureCurse button next to a player named FluffyBunny this will tell your raid that you are "Curing Curse from FluffyBunny". You can add any macro you want, including multi-line macros (e.g. to add a tell as well).

Configuring Cure Potions

Quote:
<Data Name="TraumaPotion" potionvdl_1="-1126736947" potionvdl_2="-292985664"/>
<Data Name="ArcanePotion" potionvdl_1="-569252760" potionvdl_2="-1940923547"/>
<Data Name="NoxiousPotion" potionvdl_1="1586543327" potionvdl_2="544446557"/>
<Data Name="ElementalPotion" potionvdl_1="-1018033522" potionvdl_2="528994112"/>
For curing yourself the UI can use potions you have in your inventory if you do not have a cure spell. You can define two different potions for each cure type. The first one potionvdl_1 takes precendence over the second one potionvdl_2 (if both are found in the inventory). Currently there is even a third one potionvld_3 which works the same but which I did not add to the quote above.

Preconfigured should be T7 and T8 rare potions and T8 handcrafted potions. With the removal of rare potions in GU49 the rare potions will be removed from the default configuration in a little while, I'm giving it some time until old stocks have been used up.

To configure your own potions, you will need to enter that potion's VDL number. For example, if you want to use a Master's Arcane Remedy, look up the item in any link database (e.g. eq2llinks.com) and you get: \aITEM -569252760 -1028373465:Master's Arcane Remedy\/a. The first number, marked in yellow, is the VDL number (ignore the rest). Replace the preconfigured number with that one.

Configuring Cure Spells

Quote:
<Data Name="Assassin" TraumaCure="NONE" ArcaneCure="NONE" NoxiousCure="NONE" ElementalCure="NONE"/>
...
<Data Name="Conjuror" TraumaCure="NONE" ArcaneCure="Cure Arcane" NoxiousCure="NONE" ElementalCure="NONE"/>
...
...
You can edit it line by line. Each line is for a specific subclass. Find the line for the class you want to edit. Above I only show the lines for Assassin and Conjuror as examples, the file of course contains lines for all subclasses.

An Assassin has no cure spells at all and therefore it is written NONE for every one of the four cure types, indicating to the UI that no spell should be cast. If you are trying to cure a friend, noting at all will happen. If you are trying to cure yourself, the UI will try to use the potions you defined above if it finds them in your inventory.

A Conjuror has by default only Cure Arcance for curing arcane impairments. For everything else by default a potion is used. However, you may have decided for your Conjuror to get the Cure Elemental spell via AA. In this case replace the NONE above by Cure Elemental.

Note: You are not limited to entering cure spells here, theoretically you could also enter any other spell name, thereby gaining an additional quick button. These buttons are limited to one spell/CA per button though.

After making changes to the file you will need to exit and restart EQ2 for changes to take effect.

PS: Click-to-cure buttons do not light up on the raid window.

All times are GMT -5. The time now is 10:55 AM.


Our Network
EQInterface | EQ2Interface | War.MMOUI | WoWInterface | VGInterface | LoTROInterface | MMOInterface